ASCAP Launches New Initiatives to Navigate the Future of AI

ASCAP has announced a number of new initiatives designed to help its members protect their copyrights and plan for the future of artificial intelligence.

The events start later this month, on June 21, with The ASCAP Experience, the performing rights’ organization’s annual event. As part of its full day of programming, ASCAP will include the panel Intelligently Navigating Artificial Intelligence, created to act as a state of the union for music AI, covering both how the technology could change music creation and consumption and how ASCAP is working to address these changes. Panelists include Lucas Cantor (composer, ASCAP Member), Rachel Lyske (CEO of DAACI) and Nicholas Lehman (Chief strategy and digital officer, ASCAP).

On July 19, ASCAP will host a half-day AI Symposium in New York City to dive even deeper into challenges and opportunities. Details of the event’s speakers will be announced soon.

In addition to the summer’s educational initiatives, the PRO is continuing ASCAP Lab Challenge, a fund started in 2019 to power innovation in music. In the past, ASCAP Lab has run an accelerator program in partnership with the NYC Media Lab, led by the NYU Tandon School of Engineering, exploring new technologies such as the metaverse, augmented reality, spatial audio and computer vision and helping to incubate more than a dozen startups and university research projects.

This year, ASCAP Lab Challenge is focusing on AI, funding five startups that are looking to change the music industry in a positive way. As part of its investment, ASCAP will work alongside these recipients for 12 weeks to guide the development of their products and ensure they can benefit music creators.

Included in the 2023 Lab Challenge class is DAACI, a generative AI model that composes and arranges scores, particularly for video games and virtual reality; Infinite Album, a generative AI company that creates copyright-safe video game music that can react to game play in real time; Overture Games, a company which creates video games designed to encourage musicians to practice and avoid burnout using AI-powered pitch detection and visual feedback, gamifying the music education experience; Samplifi, which isolates auditory information for the benefit of hearing-impaired musicians; and Sounds.Studio, created by Never Before Heard Sounds, a browser-based music production platform that uses AI to help musicians create faster with tools like stem splitting, vocal conversion, timbre transfer and more.

Kristin Robinson

Billboard